Home Improvement Projects & Renovation Project Time & Disruption Deterministic scheduling with explicit float

Home Project Duration Calculator

Labour hours tell you how long the work takes. They tell you nothing about how long the project takes, because a renovation spends much of its life waiting — for paint to cure, for screed to dry, for flooring to acclimate, for a part to arrive, for an inspector to turn up. This calculator converts your hours into working days at the crew and shift you actually have, adds the waiting days that cannot be worked through, spreads the result across a real week, and applies a schedule buffer. It also shows what share of the calendar is pure waiting, which is usually the number that surprises people.

Calculator

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Inputs this calculator takes, with typical values
InputWhat to enterExample
Total labour hoursAdd up your task list in person-hours; count shopping, setup and cleanup, not just tool time.120 h
People workingHow many can work productively at once, which on a single room is rarely more than two or three.2
Productive hours per person per daySix is realistic for an eight-hour day once breaks, setup and cleanup are removed.6 h
Working days per weekTwo for a weekend-only DIY project; five for trades; seven only if you genuinely will.5 d
Waiting daysCalendar days spent waiting for cure, dry, acclimation, delivery or inspection — nobody is working.4 d
Share of waiting you can work throughHow much of the waiting can be covered by working elsewhere on site; zero on a single-room job.25 %
Schedule bufferAllowance for the things that go wrong; 10-25% is the working range for renovation work.15 %

It returns

  • Calendar days to finish — From first day on site to the end of the last task, buffer included.
  • Working days of labour — Hours divided by the crew's daily output; excludes weekends and waiting.
  • Calendar weeks
  • Waiting as a share of the schedule — Measured before the buffer is added, so it reflects the work itself.
  • Buffer included

The formula

D=[Hph7d+W(1v)](1+b)
sW=W(1v)Hph7d+W(1v)

In plain text: Calendar days = [ H / (p·h) × 7/d + W(1 − v) ] × (1 + b)

  • DCalendar days from start on site to completion (d)
  • HTotal labour hours across all tasks (h)
  • pPeople working productively at the same time (—)
  • hProductive hours per person per working day (h)
  • dWorking days per week (d)
  • WWaiting days for cure, dry, delivery or inspection (d)
  • vShare of waiting that can be covered by working elsewhere, as a decimal (decimal)
  • bSchedule buffer, as a decimal (decimal)

Waiting days are calendar days and are not divided by the working week, because cure and drying continue at weekends. Labour days are, because you do not.

Updated Category Project Time & Disruption Verified against published test cases Reading time 11 min

Why hours and duration are different quantities

Every renovation estimate starts as a list of tasks with hours against them. Adding those hours up gives you effort, which is a real and useful number — it is what you pay for, and it is what the DIY versus contractor calculator prices. It is not duration. Duration is how long the calendar takes to get through the effort, and three things stand between the two.

The crew rate. Hours divide by the number of people who can work productively at once, times the hours each genuinely puts in. Six productive hours from an eight-hour day is a realistic figure for site work once travel, setup, breaks and cleanup are removed, and DIY days are often shorter still.

The shape of the week. Ten working days is two weeks for a trade working Monday to Friday, and five weeks for a homeowner working Saturdays and Sundays. This is the factor most DIY schedules get wrong, and it is a multiplier of three and a half.

The waiting. Renovations contain long periods when nobody can do anything: paint between coats, adhesive and grout curing, screed drying, flooring acclimating, a special-order worktop in production, an inspector booked for Thursday. These are calendar days that pass at the same rate whatever your crew size, and no amount of labour compresses them.

The result is a schedule where doubling the crew does not halve the duration, and where the honest answer to "when will it be done" depends more on sequencing than on speed.

The three conversions, in order

Hours to working days. Divide by people times productive hours per person. Two people at six hours produce twelve hours of work per day, so 120 hours takes ten working days. The model assumes the work divides evenly, which is true for painting and tiling and false for anything where one person waits on another. On a single room, two or three people is usually the practical ceiling.

Working days to calendar days. Multiply by 7 ÷ (working days per week). Five days a week gives a factor of 1.4; two days a week gives 3.5. This is a straightforward stretch and it is where weekend projects get their reputation for lasting all summer: eight days of work becomes four calendar weeks.

Waiting days are added, not stretched. A grout cure or a paint recoat runs through Saturday and Sunday exactly as it runs through Tuesday, so waiting is already in calendar units and dividing it by the working week would be wrong. The only reduction that applies is overlap — the share of the waiting during which you can usefully work somewhere else. On a whole-house project that can be substantial; on a single bathroom it is close to zero, because the one room you need is the one that is drying.

The buffer multiplies the whole thing. Ten to twenty-five per cent is the working range for renovation. It is not padding: it is the recognition that some deliveries arrive late, some inspections fail, some hidden condition appears, and a programme with no float converts every one of those into a late finish. The same logic and the same range apply to the money side in the contingency calculator.

Worked example: a 120-hour bathroom with two people

Your task list totals 120 labour hours. Two of you will work, at a realistic 6 productive hours each per day, 5 days a week. You have identified 4 waiting days — grout and silicone cure, a paint recoat, and a two-day wait for the glass screen — and you reckon you can work through about 25% of that time on other parts of the house. You allow a 15% buffer.

  1. Crew output. 2 × 6 = 12 hours per day.
  2. Working days. 120 ÷ 12 = 10 working days.
  3. Spread across the week. 10 × 7 ÷ 5 = 14 calendar days of working time.
  4. Waiting that stops you. 4 × (1 − 0.25) = 3 calendar days.
  5. Before buffer. 14 + 3 = 17 days.
  6. Buffer. 17 × 0.15 = 2.55 days.
  7. Calendar days to finish. 17 + 2.55 = 19.55 days, or 2.79 weeks.
  8. Waiting share. 3 ÷ 17 = 17.6% of the pre-buffer schedule.

Now test the intuition that a bigger crew fixes it. With three people the labour falls to 120 ÷ 18 = 6.67 working days, which is 9.33 calendar days; add the same 3 waiting days and the same 15% buffer and you finish in 14.18 days. Half again as much labour bought you 5.4 days, not 6.5, because the waiting did not move. Push to four people and you get (120 ÷ 24) × 1.4 = 7 calendar days of work, plus 3 waiting and 15% buffer, which is 11.50 days — another 2.68 days for another whole person, against the 5.37 days the third person bought. The returns fall because the fixed part of the schedule is fixed.

Reading the waiting share

Below about 20%, the programme is labour-limited. More hands or longer days genuinely shorten it, and the schedule responds roughly in proportion to crew size. Painting, drywall finishing and demolition-heavy work sit here.

Between 20% and 40%, sequencing starts to matter more than speed. Look for waits that can be started earlier: order long-lead items before demolition rather than after, get the electrical rough-in inspected before the plasterer is booked, let flooring acclimate in the room during the weeks you are working elsewhere. Every wait you move off the critical path is a day off the programme at no cost.

Above 40%, the project is wait-limited and crew size barely matters. Tiling a wet room is the classic example: a day of tiling, a day for the adhesive, a day of grouting, a day of cure, then silicone and another cure. Four people cannot compress it. What works is choosing faster-setting products where they are appropriate, and above all starting the long-lead procurement early.

Treat the buffer as float, not slack you can spend. The buffer exists to absorb variance from the whole programme, and it should sit at the end where anything can draw on it. Distributing it into individual tasks is worse than useless — each task expands to fill its own allowance, and the buffer is gone before the real problem arrives.

Convert the days into money before you accept them. Every calendar day on this schedule is a day of disruption, and on a kitchen or a sole bathroom the cost of that is real. Run the answer through the downtime cost calculator; the result often justifies paying for a faster schedule, or doing the work in stages so that the space is out of use for less of it.

Typical waiting days by task

Calendar days when the work has to stop and nothing can be done to that area. Values are typical at about 70 °F and 50% relative humidity, and every one of them lengthens in cold or damp conditions.
TaskTypical waitWhy
Between coats of paint0.2–0.5 dayRecoat interval; multiply by 2 or more in a cold, damp room
Tile adhesive before grouting1 dayManufacturer's minimum before the tiles can be loaded
Grout before water exposure1–3 daysCementitious grout cure
Silicone before use1 daySkin and cure of the sealant
Self-levelling compound1–7 daysWalk-on within hours, but floor coverings need it dry through
Wood flooring acclimation0–14 daysDepends entirely on the moisture gap, not on a fixed period
Inspection visit1–5 daysBooking lead time, and again if it fails
Made-to-order worktop7–21 daysTemplate, fabricate, deliver — and it cannot be templated until units are fitted

Paint intervals here assume reference conditions; compute yours with the paint recoat calculator, and acclimation with the flooring calculator, rather than taking a fixed number of days.

How schedules actually slip

  • Long-lead items ordered late. A worktop templated after the units are fitted, then three weeks in fabrication, will hold up the whole kitchen no matter how fast everything else went.
  • Estimating tool time instead of task time. Shopping, setup, protection, cleanup and the second trip for the fitting you forgot are all real hours and rarely appear on a task list.
  • Assuming full days. Eight hours on site is six hours of work. A schedule built on eight is a third short before anything goes wrong.
  • Forgetting the inspection queue. Work that has to be inspected before it can be covered stops until the inspector arrives, and stops again if it fails.
  • Sequencing waits in series that could run in parallel. Flooring can acclimate while you are painting; a special order can be in production while you demolish.
  • Weekend-only work with a weekday-work mental model. Two days a week stretches every working day by a factor of 3.5, and eight days of work becomes four weeks.
  • Spending the buffer early. Float used on the first small overrun is not available for the real one in week five.

What this model simplifies

This is a deterministic single-chain schedule: one pool of hours, one crew, one set of waits. Real programmes are networks, and three simplifications are worth knowing about.

There is no critical path here. A proper schedule identifies which chain of tasks determines the end date and which have float, so that effort is added where it changes the finish date rather than where it is easy to add. If your project has several independent areas, sketch the sequence on paper and run this calculator separately on the longest chain, then treat the rest as work that fits inside it.

Trade dependencies are not modelled. Electrical rough-in before insulation, insulation before board, board before tape, tape before paint. Each handover carries a booking window, and a trade that misses their slot may not come back for a fortnight. In practice this is the largest single source of slippage on contractor-run jobs and no hours-based model captures it.

Productivity is treated as constant. It is not: the first day is slow while you find where everything is, the last day of a repetitive task is fast, and long stretches of overtime reduce hourly output rather than increasing daily output. Enter an honest average rather than your best day.

Used with those limits in mind, the value of this calculation is mostly in the waiting share. That single number tells you whether your project responds to effort or to planning, and it changes what you should do next. Where it is high, the answer is to bring procurement forward and sequence around the cures — and to make sure the material that needs the longest lead, such as flooring that must reach the room's equilibrium moisture content, is on site early rather than exactly on time. Where it is low, the answer is more hands, longer days, or a smaller scope, and the trade-off between those is a budget question for the renovation budget calculator.

Frequently asked questions

How long does a bathroom renovation take?

A full bathroom refit is commonly 100 to 160 labour hours, which for two people at six productive hours a day is eight to thirteen working days, or roughly two to three calendar weeks at five days a week once cures and a schedule buffer are added. Waiting is a large share of it — adhesive, grout, silicone and paint all have to cure in a room too small to work around — so a bigger crew shortens it much less than the hours suggest.

Why does adding people not halve the time?

Because only the labour portion of the schedule divides by crew size. Waiting days for cure, drying, delivery and inspection are fixed calendar time, and no crew makes them shorter. In the worked example above, going from two people to three cuts labour days by a third but the finish date by only 27%, and the fourth person buys about half what the third did (2.68 days against 5.37). When the waiting share is above about 40%, extra hands barely move the end date at all.

How many productive hours should I assume per day?

Six per person from an eight-hour day for site work, and often less for DIY. Travel, setting up and protecting the area, breaks, tidying at the end, and the trip to the merchant for the part you did not know you needed all come out of the day. Schedules built on eight productive hours run about a third short before anything actually goes wrong.

Should waiting days be counted as working days?

No. Cure and drying continue at weekends and overnight, so waiting is already measured in calendar days and must not be multiplied by the working-week factor. Labour days are the opposite: they only happen on days you work, so ten working days is fourteen calendar days on a five-day week and thirty-five on a two-day week.

What schedule buffer should I use?

Ten to twenty-five per cent for renovation work, at the higher end for older houses and unsettled scopes — the same drivers that push up a cost contingency. Keep the buffer at the end of the programme rather than distributing it across tasks, because a buffer attached to a task is always consumed by that task and is then unavailable for the problem that actually needed it.

How do I work out a finish date from calendar days?

Count the calendar days forward from your start date, including weekends, since the figure here is already expressed in calendar days rather than working days. Then add any public holidays that fall inside the span and any period when a trade or supplier is closed, because neither is in the model. If the answer crosses a shutdown period, that gap is dead time and should be added in full.

What is the single biggest cause of renovation delay?

Long-lead items ordered too late. A made-to-order worktop, a special-order window or a discontinued tile can add weeks to a programme that was otherwise on track, and it cannot be recovered by working faster. Identify everything with a lead time longer than a week before you start demolition and order it first, even where paying earlier is inconvenient.

How much of a project is usually waiting?

It varies enormously by trade mix, from close to zero on a painting or carpentry job to more than half on wet-room tiling or anything involving screed and floor finishes. That is exactly why the waiting share is reported here rather than assumed: below about 20% you shorten the job with more hands, and above about 40% you shorten it only by sequencing differently and ordering earlier.

References

  • AACE International Recommended Practice 52R-06: Time Impact Analysis — AACE International
  • A Guide to the Project Management Body of Knowledge (PMBOK Guide), schedule management — Project Management Institute
  • ASTM D1640: Standard Test Methods for Drying, Curing, or Film Formation of Organic Coatings — ASTM International