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True Shooting Percentage Calculator

True shooting percentage measures scoring efficiency across all three ways to score — two-pointers, three-pointers and free throws — on one scale. Enter points, field goal attempts and free throw attempts and this calculator returns TS% using the standard 0.44 coefficient for converting free throws into shooting possessions, plus effective field goal percentage, true shooting attempts, points per attempt and free throw rate. It flags a line whose points cannot be reconstructed from the makes you entered, which is the most common data-entry error.

Calculator

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Inputs this calculator takes, with typical values
InputWhat to enterExample
Points scoredTotal points from field goals and free throws over the period you are measuring.2000
Field goals attempted (FGA)All two-point and three-point attempts. Shooting fouls that produce no shot are excluded.1400
Free throws attempted (FTA)All free throw attempts. Each is weighted 0.44 because most trips to the line produce two shots.450
Field goals made (FGM)Made two-pointers plus made three-pointers. Needed for effective field goal percentage.700
Three-pointers made (3PM)Made shots from behind the arc. They count once in FGM and again as the bonus in eFG%.200
Free throw coefficientShooting possessions per free throw attempt. Use 0.44 for the NBA, 0.475 for NCAA men's play under the older one-and-one rules.0.44

It returns

  • True shooting percentage — Points divided by twice the true shooting attempts.
  • Effective field goal percentage — Field goal percentage with a three-pointer counted as one and a half makes.
  • True shooting attempts — FGA + 0.44 × FTA — an estimate of scoring possessions used.
  • Points per shooting attempt — Points divided by true shooting attempts. Exactly twice TS%.
  • Field goal percentage — Raw makes over attempts, ignoring shot value entirely.
  • Free throw rate — FTA divided by FGA — how often this player gets to the line relative to shooting.

The formula

TS%=PTS2(FGA+0.44FTA)
eFG%=FGM+0.53PMFGA
PPA=PTSTSA=2TS%

In plain text: TS% = PTS / (2 × (FGA + 0.44 × FTA))

  • TS%True shooting percentage (percent)
  • PTSTotal points scored (points)
  • FGAField goal attempts, two-point and three-point combined (count)
  • FTAFree throw attempts (count)
  • 0.44Shooting possessions per free throw attempt (NBA estimate) (dimensionless)

The factor of 2 in the denominator scales the result so that a player who makes every two-point attempt and nothing else scores 100%. TS% can exceed 100% on a free-throw-heavy or three-heavy line.

Updated Category Basketball, Football, Soccer & Hockey Metrics Verified against published test cases Reading time 11 min

What true shooting percentage measures

True shooting percentage is points scored per shooting possession, expressed on a scale where 50% means one point per attempt. It exists because raw field goal percentage is close to meaningless in a sport with three different shot values.

Consider two players who each take ten shots. One makes five two-pointers for 10 points; the other makes four three-pointers for 12 points. Field goal percentage says 50% against 40% and picks the first player. True shooting percentage says 50% against 60% and picks the second, because the second scored more. Add free throws and the gap widens further: a player who draws twelve fouls a game generates points that field goal percentage cannot see at all.

The design goal is a single number that lets you compare a rim-attacking guard who lives at the free throw line, a spot-up shooter who never gets fouled, and a post player who takes only high-percentage twos. All three have identical arithmetic applied to them, and the one who converts possessions into points most efficiently comes out on top.

The formula, and where 0.44 comes from

The denominator is the interesting half. True shooting attempts estimate how many scoring possessions a player consumed: TSA = FGA + 0.44 × FTA. Field goal attempts each use one possession, so they count fully. Free throws do not, because most trips to the line produce two shots from a single possession.

If every trip produced exactly two free throws, the coefficient would be 0.5. It is lower than that because some free throws end a possession that also contained a made field goal — an and-one produces one free throw attached to a shot already counted in FGA — and because technical and flagrant free throws attach to no possession of the shooter's own. Empirical work on NBA play-by-play data settles the average near 0.44, and that figure has been the convention since Dean Oliver's Basketball on Paper popularised possession estimation. NCAA men's basketball under the older one-and-one bonus rules is usually estimated with a slightly higher coefficient, around 0.475, because a missed first free throw ends the trip after one attempt.

The numerator is simply points. Multiplying the denominator by 2 rescales the result so that a player who makes every two-point attempt and takes nothing else scores exactly 100%. That is why TS% can exceed 100%: a player who goes 4-for-4 from three has 12 points on 4 attempts, giving 12 ÷ 8 = 150%.

Effective field goal percentage is the simpler cousin: eFG% = (FGM + 0.5 × 3PM) ÷ FGA. It fixes the shot-value problem by counting a made three as one and a half makes, but it ignores free throws entirely. Use eFG% when you want to isolate shooting from foul-drawing; use TS% when you want total scoring efficiency. When a player makes no threes, eFG% and field goal percentage are identical by construction.

Worked example: a 2,000-point season

A high-usage scorer finishes a season with 2,000 points on 1,400 field goal attempts and 450 free throw attempts, making 700 field goals of which 200 were three-pointers.

  1. True shooting attempts. 1,400 + (0.44 × 450) = 1,400 + 198 = 1,598.
  2. Divide. 2,000 ÷ (2 × 1,598) = 2,000 ÷ 3,196 = 0.625782 → 62.58%.
  3. Points per attempt. 2,000 ÷ 1,598 = 1.252, which is exactly twice the TS% as a decimal, as it must be.
  4. Effective field goal percentage. (700 + 0.5 × 200) ÷ 1,400 = 800 ÷ 1,400 = 57.14%.
  5. Raw field goal percentage. 700 ÷ 1,400 = 50.00%.
  6. Free throw rate. 450 ÷ 1,400 = 0.321 — about one free throw attempt for every three shots.

Check the line for internal consistency. Made field goals account for 2 × (700 − 200) + 3 × 200 = 1,000 + 600 = 1,600 points, so the remaining 400 points must be made free throws — 400 of 450, an 88.9% free throw rate. That reconstruction is exactly what the calculator performs to warn you when a line cannot be right.

Notice the spread across the three measures: 50.0% field goal, 57.1% effective field goal, 62.6% true shooting. The 7.1-point step from FG% to eFG% is the value of the 200 threes. The 5.4-point step from eFG% to TS% is the value of the free throws. A player with the same 50% field goal percentage but no threes and no fouls drawn would sit at 50% on all three.

How to read a true shooting percentage

League-average true shooting percentage in the NBA has climbed steadily with three-point volume, and in recent seasons has sat in the mid-to-high 50s. Against that backdrop, 60% is efficient, 55% is roughly average, and 50% is inefficient for a high-volume scorer. The number carries no meaning on its own — always pair it with usage.

That pairing is the central discipline. A bench player who takes six shots a game and posts a 64% TS% has an easier job than a primary option who takes twenty-two and posts 58%, because defences do not build game plans around the first player. Efficiency and volume trade against each other, and the standard way to read them together is to plot usage rate against TS% and ask whether a player is above the line their shot volume implies.

Also read the components. A 60% TS% built on a 55% eFG% with a low free throw rate describes a shot-maker. The same 60% built on a 51% eFG% with a free throw rate of 0.45 describes a foul-drawer whose efficiency depends on how the game is officiated — a real vulnerability in playoff basketball, where whistles get swallowed.

Finally, note what TS% does not include: turnovers. A player who scores efficiently but coughs the ball up on a fifth of their possessions is not efficient overall. Points per possession or offensive rating fold turnovers in; true shooting percentage deliberately does not.

What each shooting line is worth in true shooting percentage

Each row is a pure shot diet with no free throws, so TSA equals FGA and TS% = points ÷ (2 × attempts).
Shot dietMakes per 10 attemptsPointsTS%eFG%
All twos51050.0%50.0%
All twos61260.0%60.0%
All threes3945.0%45.0%
All threes41260.0%60.0%
All threes51575.0%75.0%
Half twos, half threes5 (3 twos, 2 threes)1260.0%60.0%

A 33.3% three-point shooter and a 50% two-point shooter both score exactly one point per attempt — the break-even that makes 50% TS% the reference line.

Mistakes that produce a wrong true shooting percentage

  • Leaving the 2 out of the denominator. Without it you have computed points per attempt, which is a valid statistic but is on a completely different scale — 1.25 rather than 62.5%.
  • Using 0.5 instead of 0.44 for free throws. The lower coefficient accounts for and-one attempts and technical free throws, which do not each consume a possession.
  • Adding free throws made to the numerator separately. Points already include them. Adding again double-counts.
  • Applying the NBA coefficient to NCAA men's play under one-and-one rules. A missed first free throw ends the trip, so the average attempts per trip is lower and the coefficient is higher, usually estimated near 0.475.
  • Comparing TS% without usage. Efficiency falls as shot volume rises. A 64% bench scorer and a 58% primary option are not ranked by the number alone.
  • Treating TS% as overall offensive efficiency. It ignores turnovers, assists and offensive rebounds entirely. It measures shooting, not offence.

Where the 0.44 comes from

Possession estimation in basketball originates with Dean Oliver's Basketball on Paper and the broader work that produced the four factors of winning. The coefficient on free throw attempts is an empirical average of how many free throws a scoring possession produces, and it changes when the rules change: a league with no and-one attempts and no technical free throws would sit at exactly 0.5. Because it is an estimate rather than a count, true shooting attempts are approximate — which matters for a five-game sample and not at all for a season.

TS% inside the four factors and beyond

Effective field goal percentage is one of Dean Oliver's four factors of winning basketball, alongside turnover rate, offensive rebounding rate and free throw rate. That framework is why eFG% survives despite ignoring free throws: the free throw component is accounted for separately, so eFG% is deliberately kept narrow. True shooting percentage is the version that merges the shooting and free throw factors into a single scoring-efficiency number, which is more convenient for evaluating a player and slightly less useful for diagnosing a team.

To move from shooting efficiency to offensive value you need two more things. Usage rate says what share of the team's possessions a player ended while on the floor, which is the volume half of the trade-off. Offensive rating — points produced per 100 individual possessions — folds in turnovers, assists and offensive rebounds, and is the closest single number to a player's overall offensive contribution.

The same structural idea drives efficiency metrics across sport: define the opportunity count carefully, weight each outcome by what it is actually worth, and divide. Slugging percentage weights hits by bases; passer rating weights four passing rates and caps each one; save percentage counts stops over shots faced. The failure mode is always the denominator, and in true shooting percentage the denominator is an estimate rather than a count, which is worth remembering before you take the third decimal place seriously.

Key terms

True shooting attempts (TSA)
FGA + 0.44 × FTA — an estimate of the number of possessions a player used to score, counting free throws at less than a full possession each.
Effective field goal percentage (eFG%)
Field goal percentage adjusted so a made three-pointer counts as one and a half makes. Ignores free throws.
Free throw rate
FTA ÷ FGA. How often a player gets to the line relative to how often they shoot — a proxy for rim pressure and foul-drawing skill.
Usage rate
The share of a team's possessions a player ends while on the floor, by shooting, turning the ball over or drawing a shooting foul. The volume counterpart to TS%.

Frequently asked questions

Why is the free throw coefficient 0.44 and not 0.5?

Because not every free throw attempt comes two to a possession. And-one attempts attach to a possession already counted in field goal attempts, technical and flagrant free throws attach to no possession of the shooter's, and three-shot fouls put three attempts on one possession. Averaged over NBA play-by-play data, a free throw attempt works out to roughly 0.44 of a scoring possession. NCAA men's play under one-and-one bonus rules is usually estimated closer to 0.475.

Can true shooting percentage be over 100%?

Yes. The scale is calibrated so that making every two-point attempt gives exactly 100%, so anything better than that — makes from three, or free throws converted at a high rate — pushes past it. A player who goes 4-for-4 from behind the arc has 12 points on 4 attempts, giving 12 ÷ 8 = 150%. Over a full season it never happens, because no one shoots that well at volume.

What is the difference between true shooting and effective field goal percentage?

Effective field goal percentage adjusts for the extra value of a three-pointer but ignores free throws entirely. True shooting percentage includes free throws in both the points and the estimated possessions. A player who draws a lot of fouls will have a TS% well above their eFG%; a spot-up shooter who never gets to the line will have the two figures much closer together.

What is a good true shooting percentage?

In the modern NBA, 60% is efficient, roughly 56% to 57% is around league average and 50% is poor for a high-volume scorer. Read it with usage rate, because efficiency falls as shot volume rises: a bench player at 63% on six shots a game is doing a much easier job than a primary option at 58% on twenty-two. College and international benchmarks differ and should be checked against the specific league.

How do you calculate true shooting percentage by hand?

Multiply free throw attempts by 0.44 and add field goal attempts to get true shooting attempts. Double that number, then divide points by the result. For 30 points on 20 field goal attempts and 5 free throws: 20 + (0.44 × 5) = 22.2 attempts, doubled is 44.4, and 30 ÷ 44.4 = 67.6%. Do not add made free throws to the numerator — points already include them.

Does true shooting percentage include turnovers?

No. It measures only what happens on shooting possessions, so a player who scores efficiently but turns the ball over frequently will look better than they are. Turnover rate is a separate one of the four factors, and offensive rating — points produced per 100 individual possessions — is the figure that folds shooting, turnovers, assists and offensive rebounding into one number.

Why does my effective field goal percentage show a dash?

Because you entered zero field goal attempts, which leaves eFG% with no denominator. This happens on lines that consist only of free throws — a player fouled on the way to the rim who never gets a shot off. True shooting percentage still works in that case, because free throw attempts contribute to its denominator, which is precisely the situation TS% was designed to handle.

Should I use a different coefficient for college or FIBA basketball?

For NCAA men's basketball under the one-and-one bonus, 0.475 is the common estimate, because a missed first free throw ends the trip after one attempt and lowers the average attempts per possession. NCAA women's basketball and FIBA use double-bonus formats closer to the NBA's, so 0.44 is the usual choice. The calculator lets you set the coefficient directly; the difference is worth a few tenths of a percentage point at most.

References