Aviation, Aerospace & Marine Wind, Heading & Flight Navigation Rule of three / 3 degree glidepath geometry

Top of Descent Calculator

This calculator tells you how far from the destination or crossing fix to start down, and how fast to come down once you do. Enter the cruise altitude, the altitude you must reach, your ground speed and the descent path you intend to fly, and it returns the top of descent distance, the required rate of descent in feet per minute, and how long the descent takes. It also builds a check-point table so you can tell in flight whether you are on the planned profile or above it.

Calculator

This calculator runs in your browser. Enable JavaScript for live results — the inputs, formula and worked example below remain fully readable without it.

Inputs this calculator takes, with typical values
InputWhat to enterExample
Cruise altitudeThe altitude or flight level you are leaving; switch the unit to FL to enter a flight level directly.35000 ft
Target or crossing altitudeThe altitude you must be level at over the fix, or the pattern altitude at the destination.5000 ft
Ground speed in the descentUse the average ground speed you expect through the descent, which is usually below the cruise figure because you slow down on the way.450 kt
Descent profile basisChoose how you want the path defined; the calculator converts between all three and reports the angle and gradient it used.Rule of three (3 NM per 1,000 ft)
Flight path angleThe angle below the horizontal you intend to fly; 3 degrees matches a standard ILS glidepath.3 deg
Descent gradientFeet lost per 100 ft travelled, which is the form printed on SIDs, STARs and instrument approach charts.5.5 %
Level-off and deceleration allowanceExtra track miles added ahead of the geometric top of descent so you arrive level and slowed rather than still descending.5 NM

It returns

  • Start descent this far from the fix — Geometric descent distance plus your level-off allowance.
  • Geometric descent distance
  • Required rate of descent
  • Time in the descent
  • Flight path angle flown
  • Equivalent gradient

The formula

d=Δh6076.115tanγ
ROD=GS101.27tanγ
t=dGS60

In plain text: d = Δh / (6076.115 · tan γ)

  • dDistance before the fix at which to start down (NM)
  • ΔhAltitude to lose: cruise altitude minus target altitude (ft)
  • γFlight path angle below the horizontal (degrees)
  • 6076.115Feet in one nautical mile (ft/NM)

The 6,076.115 is the number of feet in a nautical mile, which is what makes the answer come out in track miles. Everything else is the tangent of a small angle.

Updated Category Wind, Heading & Flight Navigation Verified against published test cases Reading time 13 min

What top of descent is and why it is a distance

Top of descent, universally shortened to TOD, is the point on your track where you leave cruise altitude to make a crossing restriction or a destination altitude. You plan it as a distance from a fix rather than as a time, because the descent geometry depends on distance. A steeper path needs fewer track miles; a shallower one needs more; the clock does not enter into it until you bring ground speed in.

The number matters because a descent has an asymmetry built into it. Starting down early costs fuel, since you spend minutes at low level burning at a higher rate than you would in the thin air above. Starting down late costs options. Once you are above the profile you can only fix it by increasing the rate of descent, and that rate is limited by the airframe, by speedbrake availability, by the passengers' ears and, on some arrivals, by a published maximum. Being 2,000 ft high at a fix with a hard altitude is a level bust; being three miles early is a rounding error on the fuel log.

The same arithmetic runs in reverse for a climb, which is why the climb gradient calculator and the rate of climb calculator share this page's geometry. What changes is the sign of the height difference and which constraint binds.

The geometry behind the rule of three

Every descent problem reduces to one right-angled triangle. The vertical side is the altitude you have to lose. The horizontal side is the track distance available. The angle between the hypotenuse and the horizontal is the flight path angle, written γ.

The height lost per unit of track distance is therefore tan γ. Convert that into aviation units by multiplying by the 6,076.115 ft in a nautical mile and you get feet lost per nautical mile. At 3 degrees that is 6,076.115 × 0.0524078 = 318.4 ft per NM. Invert it and you need 3.14 NM to lose 1,000 ft.

The rule of three — three miles for every thousand feet — is that same number rounded to something you can do in your head. It corresponds to 333.3 ft per NM, a gradient of 5.486%, and a path angle of 3.14 degrees. It is slightly steeper than a 3.00 degree glidepath, which is why it is a serviceable rule of thumb for planning: it puts TOD a shade closer in, so you arrive a shade high rather than a shade low, and being high with idle thrust and speedbrake available is the recoverable side of the error.

The rate of descent falls out of the same triangle. If you cover GS nautical miles in an hour and lose tan γ of that in height, then in one minute you lose GS × 6,076.115 × tan γ ÷ 60 feet. The constant 6,076.115 ÷ 60 is 101.27, which is where the cockpit form ROD = GS × 101.27 × tan γ comes from. At 3 degrees, tan γ = 0.05241 and 101.27 × 0.05241 = 5.31, which pilots round to five times ground speed. That rounding is not neutral: five times ground speed corresponds to a 2.83 degree path, so it under-calls the rate needed on a true 3 degree slope by about 6%.

Worked example: FL350 to 5,000 ft at 450 knots ground speed

You are cruising at FL350 and the arrival requires you to cross a fix at 5,000 ft. Your ground speed through the descent averages 450 kt. You plan on the rule of three and allow 5 NM to level off and slow down.

  1. Altitude to lose. 35,000 − 5,000 = 30,000 ft.
  2. Convert to thousands. 30,000 ÷ 1,000 = 30.
  3. Apply the rule. 30 × 3 NM = 90 NM of geometric descent distance.
  4. Add the allowance. 90 + 5 = 95 NM. That is where you ask for descent.
  5. Required rate. The rule of three is 333.3 ft per NM. At 450 kt you cover 7.5 NM per minute, so you lose 7.5 × 333.3 = 2,500 ft/min.
  6. Check it the other way. ROD = GS × 101.27 × tan γ, with tan γ = 1,000 ÷ (3 × 6,076.115) = 0.0548596. So 450 × 101.27 × 0.0548596 = 2,500 ft/min. The two routes agree.
  7. Time in the descent. 90 NM ÷ 450 kt = 0.2 hours = 12 minutes. Equivalently 30,000 ft ÷ 2,500 ft/min = 12 minutes.

Now do it on a 3.00 degree path instead. Feet per NM becomes 318.4, so the distance grows to 30,000 ÷ 318.4 = 94.2 NM and the rate falls to 450 × 101.27 × 0.052408 = 2,388 ft/min. Four extra track miles and 112 fewer feet per minute — the entire difference between the rule of thumb and the geometry it approximates.

How to read the answer in flight

Treat the TOD distance as the moment to ask, not the moment you will get it. Air traffic control owns the descent clearance, and on a busy arrival you will often be kept high. The number you use in the cockpit after that is the check-point table below the result: at every distance to go it gives the altitude that keeps you on the planned slope. Comparing your actual altitude with that row is the fastest way to know where you stand.

If you are above the profile you have three levers and they are not equal. Increasing the rate of descent at constant speed is the cheapest and is bounded by comfort and by the airframe. Extending speedbrake trades a lot of drag for noise and, in some types, buffet. Slowing down raises the path angle you can hold at idle but also reduces ground speed, which stretches the time available — it helps less than pilots expect.

A required rate above 3,000 ft/min is a signal rather than a limit. In a pressurised jet it is achievable but uncomfortable, and it usually means the plan needed to start earlier. In an unpressurised piston aeroplane the cabin descends with the aircraft, and 500 to 700 ft/min is the range most passengers tolerate without ear pain — which is why light-aircraft descents are planned around a chosen rate first and the distance taken as whatever falls out. That inversion is worth understanding: jets pick the path and accept the rate, light aircraft pick the rate and accept the path.

Ground speed is the input pilots get wrong most often. Ground speed, not indicated or true airspeed, sets both the time to fly the distance and the rate required, so a 60 kt tailwind at altitude that fades away lower down makes the early part of the descent demand a higher rate than the late part. Work your average from the wind forecast, or get it from the ground speed calculator and the wind correction angle calculator.

Rate of descent by ground speed and path angle

Required rate of descent in ft/min, from ROD = GS × 101.27 × tan γ.
Ground speed2.5°3.0°Rule of three (3.14°)4.0°
90 kt398478500637
120 kt531637667850
150 kt6637968331,062
210 kt9291,1151,1671,487
250 kt1,1051,3271,3891,770
300 kt1,3261,5921,6672,124
400 kt1,7692,1232,2222,833
450 kt1,9902,3882,5003,187
480 kt2,1222,5472,6673,399

Values are the formula evaluated at each pair and rounded to the nearest ft/min. The rule-of-three column is exactly GS × 5.5556, which is why it is the easiest one to do mentally.

Track miles needed for a given altitude loss

Geometric descent distance in nautical miles, before any level-off allowance.
Altitude to lose2.5° (265 ft/NM)3.0° (318 ft/NM)Rule of three (333 ft/NM)4.0° (425 ft/NM)
5,000 ft18.815.715.011.8
10,000 ft37.731.430.023.5
15,000 ft56.547.145.035.3
20,000 ft75.462.860.047.1
25,000 ft94.278.575.058.8
30,000 ft113.194.290.070.6
35,000 ft131.9109.9105.082.4

Distance does not depend on speed at all, only on the angle. Speed decides how quickly you fly that distance, which is what sets the rate of descent.

Mistakes that put you above the profile

  • Planning on true airspeed instead of ground speed. A 70 kt tailwind at FL350 does not change the track miles you need, but it raises the rate of descent required to stay on them in direct proportion to ground speed.
  • Forgetting the deceleration miles. The geometric answer gets you to the altitude, not to the altitude at the right speed. Slowing from 300 kt to 210 kt in level flight consumes several track miles; slowing while descending flattens the path instead. Build the allowance in rather than discovering it.
  • Ignoring track miles that are not on the direct line. A downwind leg, a procedure turn or radar vectoring adds distance you will actually fly. Descent planning uses track miles to the fix, not the direct distance you would get from the great circle distance calculator.
  • Treating a crossing restriction as the destination. If a STAR says cross at or above 11,000 ft and then at or below 6,000 ft twelve miles later, the binding constraint is the tighter of the two. Compute the segment that demands the steepest path and plan to that.
  • Assuming idle thrust will hold the angle. A clean jet at idle descends at roughly 3 degrees at normal descent speeds. Anything appreciably steeper needs drag, and drag at high speed is loud, uncomfortable and in some types restricted by altitude or airspeed.
  • Rounding twice. Using ground speed × 5 for the rate and 3 NM per 1,000 ft for the distance combines a 2.83 degree rate with a 3.14 degree distance. Those are not the same path. Over the worked example's 90 NM at 450 kt, 12 minutes at 2,250 ft/min loses only 27,000 ft of the 30,000 ft required, leaving you 3,000 ft high at the fix.

This is planning geometry, not a performance calculation

The triangle here knows nothing about your aeroplane. It does not check whether idle thrust actually produces the angle you asked for at your weight and speed, whether the descent stays inside placarded limits, or whether anti-ice bleed is holding the engines above idle and flattening your path. Use it to decide where to start down and what rate to expect, then fly the aeroplane's own indications — the vertical deviation from the flight management system, or altitude against distance to go — as the authority once you are on the way down.

Where this fits among the other descent tools

Three related calculations get confused with one another. This one answers where do I start down. The descent rate and glidepath calculator answers what rate holds a published glidepath at my speed, which is the same equation applied at a different moment — on final approach the distance is fixed by the procedure and only the rate is yours to choose. The glide distance calculator answers a different question entirely: with the engine gone, the glide ratio is a property of the airframe rather than a choice, and the unknown becomes how far you can reach.

Published procedures express the same geometry in a third form. SIDs and STARs quote gradients in percent or in feet per nautical mile, and instrument approach charts publish a descent angle to two decimal places alongside a rate-of-descent table by ground speed — the same table this page generates. When a chart gives a gradient in percent, that number is 100 × tan γ, so 5.2% is 2.98 degrees and 6.5% is 3.72 degrees.

For the flight-planning stage rather than the arrival, pair this with the flight time and ETA calculator to turn descent distance into an arrival time, and with the aviation fuel burn calculator to see what an early descent costs. Twenty track miles of early descent is a few minutes at low-level fuel flow, which is small — but it is not zero, and repeated daily it is the sort of thing that separates a tidy operation from a sloppy one.

Key terms

Top of descent (TOD)
The point at which the aircraft leaves cruise altitude for the descent, expressed as a distance before the fix or destination it is planned against.
Flight path angle (γ)
The angle of the flight path below the horizontal, measured against the ground track. A 3 degree path is the standard for an ILS glidepath and the usual target for a jet arrival.
Gradient
The same quantity as the flight path angle expressed as a percentage: 100 × tan γ. Charts use it because it multiplies straight into distance without a trigonometric step.
Rate of descent (ROD)
Vertical speed downwards in feet per minute. Unlike the angle it depends on ground speed, so the same path demands very different rates in a training aeroplane and an airliner.
Track miles
The distance you will actually fly over the ground including turns and vectors, as opposed to the direct distance to the fix. Descent planning always uses track miles.

Frequently asked questions

What is the rule of three for descent?

Multiply the thousands of feet you have to lose by three, and that is the distance in nautical miles at which to start down. From FL350 to 5,000 ft you lose 30,000 ft, so 30 × 3 = 90 NM. It works because 3 NM per 1,000 ft is a gradient of 5.486%, or a path angle of 3.14 degrees, which sits close to a standard 3 degree glidepath and is a number you can compute without a calculator.

How do I work out the rate of descent I need?

Multiply ground speed in knots by 101.27 and by the tangent of the path angle. On a 3 degree path that reduces to about 5.3 times ground speed, and on the rule of three it is exactly 5.556 times ground speed. The familiar shortcut of half your ground speed with a zero added — 450 kt giving 2,250 ft/min — corresponds to a 2.83 degree path, so it under-calls a true 3 degree slope.

Should I use true airspeed or ground speed?

Ground speed, always. The descent distance depends only on the path angle, but the rate of descent depends on how fast the aeroplane moves over the ground, because that determines how quickly the fixed track miles are consumed. A strong tailwind therefore demands a higher rate of descent for the same path rather than a longer distance.

Why does the calculator add extra miles before top of descent?

Because arriving at the altitude is not the same as arriving at the altitude in the right configuration and at the right speed. The level-off allowance buys track miles to decelerate and, where needed, to configure before the crossing fix. Five nautical miles is a common jet allowance for a single speed reduction; set it to zero if you want the pure geometry.

What rate of descent is too high?

Above roughly 3,000 ft/min a descent becomes uncomfortable in a pressurised cabin and narrows your options if anything changes. In an unpressurised aeroplane the cabin descends with you, and most passengers begin to have ear trouble beyond 500 to 700 ft/min, which is why light-aircraft descents are usually planned to a chosen rate with the distance taken as whatever results.

How do I convert a chart gradient in percent to an angle?

The angle is the arctangent of the gradient expressed as a decimal. A 5.2% gradient is arctan(0.052) = 2.98 degrees; a 6.5% gradient is 3.72 degrees. Feet per nautical mile is the other common chart form: divide it by 6,076.115 to get the gradient as a decimal, so 318.4 ft/NM is 5.24%, which is 3.00 degrees.

Does this work for planning a climb as well?

The geometry is identical, but the constraint is not. In a descent you choose the path and gravity supplies it; in a climb the aeroplane's excess thrust decides what gradient you can achieve at your weight, altitude and temperature, and the question becomes whether that is enough to meet a published requirement. Use the climb gradient calculator for that, because it works from achievable rate of climb rather than a chosen angle.

What do I do if air traffic control keeps me high?

Recompute from where you are. Take your current altitude and the remaining track miles, and the required gradient is the altitude to lose divided by the distance available. If that gradient exceeds what you can hold with the drag devices available, say so early — asking for track miles is far easier than recovering from a descent you cannot make.

Does the descent distance depend on aircraft type?

Not in this calculation. The distance follows only from the altitude to lose and the path angle, so a training aeroplane and an airliner descending 10,000 ft on a 3 degree path both need about 31 nautical miles. What differs is the rate of descent required, which scales with ground speed, and whether the aeroplane can hold that path without adding thrust or drag.

References