Sports, Games, Gambling Odds & Hobbies Shooting, Archery & Fishing True minute of angle (1.04720 in at 100 yd) and the 0.001-radian milliradian

MOA & MIL Scope Adjustment Calculator

Measure how far your group sits from the point of aim, enter the distance, and this calculator converts the offset into minutes of angle, milliradians and the exact number of turret clicks to dial — with the direction spelled out. It handles both the true MOA convention of 1.0472 inches per 100 yards and the shooter's MOA convention of exactly one inch, which differ by nearly 5% and matter at long range. It also reports your group size in MOA so you can compare rifles and loads on an angular basis instead of a linear one.

Calculator

This calculator runs in your browser. Enable JavaScript for live results — the inputs, formula and worked example below remain fully readable without it.

Inputs this calculator takes, with typical values
InputWhat to enterExample
Vertical offset of the groupPositive if the group prints high, negative if it prints low, measured from the point of aim.3 in
Horizontal offset of the groupPositive if the group prints right, negative if it prints left.1.5 in
Distance to targetThe measured distance at which you shot the group, not your intended zero.100 yd
Turret graduationWhichever unit is engraved on your elevation and windage dials.MOA turrets
Value of one clickIn the turret unit selected above: 0.25 for quarter-MOA dials, 0.1 for tenth-mil dials.0.25
MOA conventionNearly all scopes are graduated in true MOA; the inch-per-hundred convention is a field approximation.True MOA (1.04720 in at 100 yd)
Group size (extreme spread)Centre-to-centre distance between the two widest shots, used for the group-in-MOA figure.1 in

It returns

  • Elevation clicks (+ up, − down) — Positive means dial up; negative means dial down.
  • Elevation correction
  • Elevation correction
  • Windage clicks (+ right, − left)
  • Windage correction
  • One MOA at this distance
  • Group size

The formula

MOA=o1.04720y100
mil=o3.6y100

In plain text: MOA = offset (in) / (1.04720 × yards/100) ; clicks = MOA / click value

  • oOffset of the group from the point of aim, positive high or right (in)
  • yDistance to the target (yd)
  • MOACorrection in minutes of angle, positive means dial up or right (MOA)
  • cAngular value of one turret click (MOA or mil)

One minute of angle is 1/60 of a degree, which subtends 1.04720 in at 100 yd. One milliradian is 0.001 radian, which subtends exactly 3.6 in at 100 yd and 10 cm at 100 m.

Updated Category Shooting, Archery & Fishing Verified against published test cases Reading time 10 min

Why scopes measure in angles, not inches

A scope turret moves the reticle by an angle, not a distance. That is the only sensible design, because the same turret has to work at every range: an angular correction automatically scales with distance, so one setting fixes the zero at 100 yards and at 600 yards alike. The inches you measure on a target are the consequence of that angle acting over a distance, and converting between the two is the whole job of this page.

A minute of angle is 1/60 of a degree, or 2.90888 × 10−4 radians. Multiply by the 3,600 inches in 100 yards and you get 1.04720 inches, which is what one MOA actually subtends at 100 yards. The rounding of that to a flat inch is so common that it has its own name, inch per hundred yards or shooter's MOA, and it is what most people mean when they say "a one-MOA rifle". The two differ by 4.72%, which is invisible at 100 yards and amounts to nearly half an inch at 1,000.

A milliradian is a thousandth of a radian, and it is cleaner in every respect. At 100 yards it subtends exactly 3.6 inches, because 3,600 inches divided by 1,000 is 3.6 by definition. At 100 metres it subtends exactly 10 centimetres. There is nothing to round and no competing convention. One mil equals 3.43775 MOA, which is the ratio 0.001 / 2.90888 × 10−4.

Neither unit is more precise than the other on the rifle. What matters is that your reticle and your turrets use the same unit, so that a correction you read off the reticle can be dialled without conversion. Mixing a mil reticle with MOA turrets is the classic setup error and produces corrections that are wrong by a factor of 3.44.

From a measured group to a number of clicks

Three steps, and only the first involves the target. Measure the offset from your point of aim to the centre of the group, separately in the vertical and horizontal axes, and record the sign: high and right are positive here, low and left are negative.

Convert to angle. Divide by the subtension at that distance. One MOA subtends 1.04720 × yards/100 inches, so at 300 yards it is 3.1416 inches, which is a coincidence worth remembering because it is very nearly π. A 6-inch offset at 300 yards is therefore 6 / 3.1416 = 1.910 MOA. For mils, divide by 3.6 × yards/100 instead.

Divide by the click value and round. With quarter-MOA turrets, 1.910 / 0.25 = 7.64 clicks, so you dial 8 and accept 0.09 MOA of residual, about a quarter of an inch at 300 yards. Tenth-mil turrets are finer at 0.36 inches per click at 100 yards against 0.262 inches for a quarter-MOA click, so mil dials give slightly coarser steps in linear terms, not finer.

The correction opposes the error. If the group is high you dial down; if it is right you dial left. Scope turrets are marked with the direction the impact moves, so a turret marked UP moves the group up, which is what you want when the group prints low. The calculator reports elevation as positive for up and windage as positive for right, and spells the direction out in words to remove the ambiguity.

The metric shortcut is worth knowing: at 100 metres, one mil is 10 centimetres and one tenth-mil click is one centimetre. A group 7 cm low at 100 m needs 7 clicks up on a 0.1 mil turret, with no arithmetic at all.

Worked example: zeroing a rifle at 100 yards

You fire a five-shot group at 100 yards. The centre of the group sits 3 inches above and 1.5 inches to the right of your aiming point, and the extreme spread of the group is 1 inch. The scope has quarter-MOA turrets.

  1. Subtension at 100 yards. One MOA = 1.04720 × 100/100 = 1.0472 in. One mil = 3.6 × 100/100 = 3.600 in.
  2. Elevation in MOA. The group is 3 in high, so the correction is downward: −3 / 1.0472 = −2.865 MOA. In mils that is −3 / 3.6 = −0.833 mil.
  3. Elevation clicks. −2.865 / 0.25 = −11.46, which rounds to 11 clicks DOWN. The residual is 0.46 of a click, about 0.12 in at this distance.
  4. Windage in MOA. The group is 1.5 in right, so the correction is leftward: −1.5 / 1.0472 = −1.432 MOA.
  5. Windage clicks. −1.432 / 0.25 = −5.73, which rounds to 6 clicks LEFT.
  6. Group size in angular terms. 1.0 in / 1.0472 = 0.955 MOA, so this is a sub-MOA group — but only just, and a single five-shot group is a weak estimate of a rifle's real dispersion.

Under the shooter's MOA convention the same 3-inch offset would be exactly 3.000 MOA and would call for 12 clicks rather than 11. On a scope whose turrets are actually graduated in true MOA, dialling those 12 clicks overcorrects by about 0.14 inches at 100 yards, which is harmless. At 800 yards the same convention error is over an inch, which is not.

Reading group size in MOA, and when not to trust it

Dividing group size by subtension converts a linear measurement into an angular one, which is the only way to compare groups fired at different distances. A 2-inch group at 200 yards and a 1-inch group at 100 yards are both 0.955 MOA, and describe the same rifle performance.

Treat a single group's MOA figure with suspicion. Extreme spread — the distance between the two widest shots — is a biased estimator that grows with the number of shots fired, so a three-shot group will almost always measure smaller than a ten-shot group from the same rifle. Comparing a three-shot group against someone else's ten-shot group is meaningless. If you want a defensible number, fire several groups of the same shot count and average them, or use mean radius, which does not grow with sample size in the same way.

Turret tracking is worth verifying before you trust any click count. Shoot a tall-target test: aim at a mark, fire, dial a known number of MOA up, fire again, and measure. If 20 MOA of dialled elevation moves the group 19 inches at 100 yards rather than 20.9, your turret is tracking 9% low and every long-range correction you make will be short. Scopes with mis-scaled adjustments are not rare and the error compounds with distance.

Once the rifle is zeroed, the holdover you need at distance comes from the trajectory, not from the target. The bullet drop calculator produces the required correction in MOA and mils at any range, and this page converts that correction into clicks for your specific turret.

MOA and mil subtension at common distances

True MOA is 1.04720 in at 100 yd and one mil is exactly 3.6 in at 100 yd. Both scale linearly with distance, so the table is simply those values multiplied by the distance in hundreds of yards.
Distance (yd)1 MOA (in)1 MOA (cm)1 mil (in)1 mil (cm)0.25 MOA click (in)0.1 mil click (in)
1001.0472.663.6009.140.2620.360
2002.0945.327.20018.290.5240.720
3003.1427.9810.80027.430.7851.080
4004.18910.6414.40036.581.0471.440
5005.23613.3018.00045.721.3091.800
6006.28315.9621.60054.861.5712.160
8008.37821.2828.80073.152.0942.880
1,00010.47226.6036.00091.442.6183.600

At 100 metres one mil is exactly 10 cm and one 0.1 mil click is exactly 1 cm, which is why metric shooters rarely need a calculator at all.

Mistakes that leave a rifle unzeroed

  • Dialling the wrong way. Turret markings describe where the impact moves, not where the reticle moves. Group high means dial DOWN.
  • Mixing a mil reticle with MOA turrets. A hold read in mils and dialled in MOA is wrong by a factor of 3.44. Match the units on reticle and turret.
  • Correcting off one three-shot group. If the offset is smaller than half the group size, you are chasing dispersion rather than a zero. Shoot more before you dial.
  • Assuming quarter-MOA turrets are exactly quarter-MOA. Verify with a tall-target test. Tracking errors of several percent exist and multiply with distance.
  • Guessing the range. Every conversion on this page is proportional to distance, so believing you are at 100 yards when you are at 110 puts every correction 10% out.
  • Using shooter's MOA on a true-MOA scope. The 4.72% difference is invisible at 100 yards and matters past 500.
  • Forgetting to reset the turret. After a zeroing session, re-index the turret to zero so field corrections start from a known reference.

MOA, mils and the rest of the shooting workflow

Angular measurement links every part of precision shooting. The reticle measures targets in the same units the turrets adjust in, which is what makes range estimation by reticle possible: an object of known height that subtends a known number of mils is at a computable distance. That relationship — distance = size / angle — is the same proportionality this calculator inverts.

Downstream, the correction you dial should come from a trajectory solution rather than trial and error past your zero. The bullet drop and trajectory calculator integrates the drag equation to give path and holdover at any range, in both MOA and mils, ready to divide by your click value here. Upstream, the terminal side of the same shot is quantified by the muzzle energy and momentum calculator, which converts retained velocity into energy, momentum and power factor.

A last word on conventions. Scope manufacturers overwhelmingly graduate in true MOA or in true mils, and the inch-per-hundred convention survives mainly in casual conversation about group size. Using it to describe a rifle's accuracy is harmless. Using it to compute a 900-yard elevation correction is not, and the option on this page exists so you can see exactly how much the two differ before you choose one.

Frequently asked questions

How many inches is 1 MOA at 100 yards?

1.0472 inches. One minute of angle is 1/60 of a degree, which is 2.90888 × 10−4 radians, and multiplying by the 3,600 inches in 100 yards gives 1.0472. The common shortcut of calling it one inch is the shooter's MOA or inch-per-hundred convention, which is 4.72% smaller and drifts to nearly half an inch of difference by 1,000 yards.

How many clicks do I need to move my point of impact 3 inches at 100 yards?

On a quarter-MOA turret, 12 clicks. Three inches at 100 yards is 3 / 1.0472 = 2.865 MOA, and dividing by 0.25 gives 11.46, which rounds to 11 — but if your group is high you dial 11 down, and if low, 11 up. On a 0.1 mil turret the same offset is 3 / 3.6 = 0.833 mil, which is 8 clicks.

What is the difference between MOA and mil?

They are two angular units. One MOA is 1/60 of a degree and subtends 1.0472 in at 100 yd; one mil is 0.001 radian and subtends exactly 3.6 in at 100 yd, or 10 cm at 100 m. One mil equals 3.43775 MOA. Neither is inherently more precise; what matters is that your reticle and turrets use the same one so holds and dials agree.

Which way do I turn the turret if my shots are high and left?

Down and right. Turrets are marked by the direction the point of impact moves, so you dial toward where you want the group to go, which is opposite to where the error sits. This calculator reports positive elevation as up and positive windage as right and states the direction in words, so the sign convention never has to be remembered.

How do I convert my group size to MOA?

Divide the extreme spread in inches by 1.0472 times the distance in hundreds of yards. A 1.5-inch group at 200 yards is 1.5 / 2.0944 = 0.716 MOA. Be careful comparing these figures: extreme spread grows with the number of shots fired, so a three-shot group always flatters a rifle relative to a ten-shot group from the same barrel.

Why does my scope not move the impact by the amount I dialled?

Because turret tracking is not always exact. Run a tall-target test: shoot at a reference mark, dial a large known amount such as 20 MOA, shoot again, and measure the actual movement against the 20.94 inches that should appear at 100 yards. A consistent percentage error can be corrected by scaling every future correction, and a scope that tracks erratically rather than consistently should be replaced.

Can I use this to convert mils to MOA?

Yes — enter any offset and any distance and the calculator reports both units for the same correction, so the ratio is always visible. Directly, multiply mils by 3.43775 to get MOA, or divide MOA by 3.43775 to get mils. A 1.2 mil holdover is 4.13 MOA, which is 17 clicks on a quarter-MOA turret.

Does distance in metres change the calculation?

Only through the conversion. Select metres in the distance field and the calculator converts to yards internally. The mil relationship is cleaner in metric: one mil is exactly 10 cm at 100 m, so a 0.1 mil click moves one centimetre per hundred metres, and the arithmetic can be done in your head at the firing line.

References

  • Applied Ballistics for Long-Range Shooting, 3rd ed. — Bryan Litz, Applied Ballistics LLC
  • Modern Exterior Ballistics: The Launch and Flight Dynamics of Symmetric Projectiles — Robert L. McCoy, Schiffer Publishing, 1999
  • The International System of Units (SI), 9th ed. (definition of the radian) — Bureau International des Poids et Mesures