Physics: Mechanics, Waves & Thermodynamics Work, Energy, Power & Momentum Newtonian linear momentum and the impulse–momentum theorem

Linear Momentum Calculator

Momentum is mass times velocity, and this calculator gives it to you in kilogram-metres per second along with the two things people usually want next: the change in momentum when the object speeds up or slows to a new velocity, and the average force that change implies over a stated contact time. Switch modes to back-solve the mass or the velocity from a known momentum. Because momentum is a vector, signs matter throughout — enter velocities with the sign that matches your chosen positive direction and read the results the same way.

Calculator

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Inputs this calculator takes, with typical values
InputWhat to enterExample
What do you want to find?Choose the unknown; the calculator hides that field and solves for it.Momentum
MassMass of the moving object, in mass units — never kilograms-force or pounds-force.1500 kg
Initial velocityVelocity before the interaction. Negative means motion opposite to your positive direction.20 m/s
Known momentumThe momentum you already know. Used only when solving for velocity or mass.30000 kg·m/s
Final velocity after the interactionVelocity after the collision, braking event or push. Leave at 0 for something brought to rest.0 m/s
Duration of the interactionHow long the force acts — the contact time of a collision, or the length of a braking event.0.15 s

It returns

  • Linear momentum — Mass times velocity, carrying the sign of the velocity.
  • Momentum after the interaction
  • Change in momentum (impulse delivered)
  • Average force during the interaction
  • Initial velocity
  • Mass

The formula

p=mv
Favg=ΔpΔt
p=γmv

In plain text: p = m·v, Δp = m·(v₂ − v₁) = F_avg · Δt

  • pLinear momentum, a vector along the direction of motion (kg·m/s)
  • mMass of the object (kg)
  • vVelocity, signed by direction (m/s)
  • ΔpChange in momentum, equal to the impulse delivered (N·s)
  • ΔtDuration over which the force acts (s)

One newton-second equals one kilogram-metre per second exactly, so impulse and momentum share a unit. The impulse–momentum theorem, F·Δt = Δp, is Newton's second law integrated over time.

Updated Category Work, Energy, Power & Momentum Verified against published test cases Reading time 11 min

What linear momentum is

Linear momentum is the product of an object's mass and its velocity. It measures how hard the object is to stop, and unlike kinetic energy it is a vector: it points in the direction of motion, and it changes sign when the object reverses.

Its importance comes from a single fact: in any interaction between objects, the total momentum of the system is conserved, provided no external force acts. Two cars colliding, a bullet leaving a rifle, a rocket expelling exhaust, two billiard balls kissing — all of them redistribute momentum without creating or destroying any of it. That conservation law is more fundamental than F = ma, and it holds in situations where F = ma does not, such as when the mass of the system changes.

The distinction from kinetic energy is worth dwelling on because it explains a lot. A 145 g baseball at 40 m/s and an 8 g bullet at 850 m/s carry almost the same momentum, 5.8 and 6.8 kg·m/s. Their kinetic energies are 116 J and 2,890 J — a factor of 25 apart. Momentum, being linear in speed, treats them as comparable; energy, being quadratic, does not. Which one matters depends on the question: catching them is a momentum problem, and the damage they do is an energy problem.

The unit, kg·m/s, is identical to the newton-second, because a newton-second is exactly the momentum a one-newton force imparts in one second. That equivalence is not a coincidence — it is the impulse–momentum theorem written as a unit.

Momentum, impulse and where the impact force comes from

Newton's second law in its original form says that net force equals the rate of change of momentum: ΣF = dp/dt. Multiply both sides by a time interval and integrate, and you get the impulse–momentum theorem: the impulse delivered, force times time, equals the change in momentum.

Favg · Δt = Δp = m(v₂ − v₁)

Read that equation from right to left and it becomes an engineering tool. The velocity change in a collision is fixed by the physics of the situation — a car at 20 m/s hitting a wall will end up at zero, and the impulse required is therefore fixed at m × 20. The only free variable is the time over which it happens, and force is inversely proportional to that time. Stretch the stop from 15 ms to 150 ms and the average force falls by a factor of ten.

Every impact-mitigation device works this way and only this way. A crumple zone, an airbag, a crash barrier, a boxer rolling with a punch, a gymnast bending their knees on landing, packaging foam around a hard drive — none of them reduce the impulse, because the impulse is set by the velocity change. All of them lengthen Δt. The table this calculator generates makes the trade explicit: it is the same impulse spread over nine different contact times, and the force column falls in exact inverse proportion.

The word average in Favg deserves attention. Real impact forces rise and fall through the contact, often peaking at two or three times their average. The impulse–momentum theorem gives you the average exactly and tells you nothing about the peak, which depends on the stiffness of the structures involved.

Worked example: catching a cricket ball, hands soft and hands hard

A 160 g cricket ball arrives at 25 m/s and you catch it. Compare a stiff catch, where the ball stops in 20 ms, with a soft one where you draw your hands back and the stop takes 150 ms.

  1. Momentum before. p₁ = 0.160 × 25 = 4.0 kg·m/s.
  2. Momentum after. The ball is at rest, so p₂ = 0.
  3. Impulse required. Δp = 0 − 4.0 = −4.0 N·s. The minus sign says the impulse opposes the ball's original direction. This value is the same for both catches — you cannot change it.
  4. Stiff catch. Favg = 4.0 ÷ 0.020 = 200 N, about the weight of a 20 kg mass concentrated on your fingers.
  5. Soft catch. Favg = 4.0 ÷ 0.150 = 26.7 N, smaller by exactly the ratio of the two contact times, 150 ÷ 20 = 7.5, for exactly the same ball at exactly the same speed.
  6. Check against energy. The ball's kinetic energy is ½ × 0.160 × 625 = 50 J in both cases. The stiff catch absorbs it over a short distance and the soft one over a long distance — 50 J ÷ 200 N = 0.25 m against 50 J ÷ 26.7 N = 1.87 m of hand travel. Energy and momentum give consistent answers, as they must.

Now push the same arithmetic to a collision. A 1,500 kg car at 20 m/s has 30,000 kg·m/s of momentum. Stopping against a rigid wall in 0.15 s needs an average force of 200,000 N — about 20 tonnes-force. Doubling the crush distance doubles the stopping time and halves that force, which is why a car's front structure is designed to deform progressively rather than to resist.

Reading the sign, and knowing which quantity you actually need

Signs carry the physics here, so read them. A negative momentum means motion opposite to your chosen positive direction. A negative impulse means the net force acted opposite to that direction. When an object reverses — a ball bouncing off a bat, a wave hitting a wall — the impulse is larger in magnitude than either momentum alone, because the interaction must first stop the object and then send it the other way. Getting a bounce problem wrong by taking the difference of magnitudes instead of the difference of signed values is the classic error, and it undercounts the impulse.

Then choose the right quantity for your question. Ask whether you care about stopping or about damage. Stopping is momentum: the impulse required depends on mv and the force depends on how long you have. Damage is energy: the work absorbed depends on ½mv² and the force depends on how far you have. In practice both frames give consistent answers, but the shorter route is usually momentum when you know the time and energy when you know the distance.

The average force figure deserves suspicion in one specific way: it is only as good as your contact time. Contact times in real collisions are short and hard to estimate — milliseconds for a bat on a ball, tens of milliseconds for a boxing glove, roughly a tenth of a second for a car crushing its front structure. If you are unsure of it to a factor of two, your force is uncertain by the same factor. Use the calculator's table to see the whole range instead of committing to one number.

Momentum and kinetic energy of familiar moving objects

Each row is p = mv and KE = ½mv² evaluated at the stated mass and speed. The pair of columns shows how differently the two quantities rank the same objects.
ObjectMassSpeed (m/s)Momentum (kg·m/s)Energy (J)
Hammer head0.5 kg105.025
Baseball, fast pitch0.145 kg405.8116
Rifle bullet0.008 kg8506.82,890
Cyclist and bike80 kg8.336662,776
Sprinter80 kg108004,000
Car on the motorway1,500 kg27.7841,667578,704
Loaded articulated lorry40,000 kg251,000,00012,500,000

Compare the bullet and the baseball: nearly identical momentum, energies a factor of 25 apart. Momentum is linear in speed and energy is quadratic, which is why they rank fast light objects so differently.

Mistakes that produce wrong momentum and impulse figures

  • Dropping the sign on a reversal. A ball arriving at +30 m/s and leaving at −20 m/s has a velocity change of −50 m/s, not 10. This single error is the most common in the whole topic.
  • Using speed instead of velocity when summing. Momentum of a system is the vector sum. Two equal masses moving towards each other have zero total momentum, not double.
  • Confusing impulse with force. Impulse is force multiplied by time and has units of N·s. Quoting an impulse in newtons is a dimensional error.
  • Guessing the contact time. The average force is inversely proportional to it, so an order-of-magnitude guess gives an order-of-magnitude answer. Where possible measure it or bound it.
  • Assuming the average force is the peak force. Real force–time curves peak well above their mean. The impulse–momentum theorem gives the mean exactly and the peak not at all.
  • Applying conservation of momentum with an external force present. Momentum is conserved for an isolated system. If friction, gravity or a wall acts from outside the system you defined, include it or redraw the system boundary.

Conservation of momentum is what lets you solve collisions without knowing anything about the forces involved. Write down the total momentum before and set it equal to the total afterwards, and you have one equation per dimension. For a perfectly inelastic collision, where the objects stick together, that is enough on its own. For an elastic collision you add conservation of kinetic energy as a second equation and solve the pair.

The link to forces runs through Newton's second law: F = ma is what the momentum form reduces to when mass is constant, and the momentum form is the one to use when it is not. Rockets, hoppers and lifted chains all need dp/dt. Conversely, once you have an average force you can hand it to the second law for an acceleration and then to the final velocity calculator for the distance travelled during the stop.

The rotational analogue is angular momentum, L = Iω, with moment of inertia in place of mass and angular velocity in place of velocity. It obeys its own conservation law and changes only when a net torque acts — which is why a spinning skater speeds up when they pull their arms in, and why a gyroscope resists being tilted.

Finally, note the limit. Above about a tenth of the speed of light, momentum is γmv rather than mv, and the discrepancy grows without bound as the speed approaches c. Conservation still holds exactly; it is the expression for p that changes.

Frequently asked questions

How do I calculate momentum?

Multiply mass by velocity: p = mv. With mass in kilograms and velocity in metres per second the answer is in kilogram-metres per second, which is the same unit as the newton-second. A 1,500 kg car at 20 m/s has 30,000 kg·m/s of momentum. Keep the sign of the velocity — momentum is a vector, and the sign is what makes collision arithmetic come out right.

What is the difference between momentum and kinetic energy?

Momentum is mv, a vector, linear in speed, and conserved in every collision. Kinetic energy is ½mv², a scalar, quadratic in speed, and conserved only in elastic collisions. Doubling an object's speed doubles its momentum but quadruples its energy. A rifle and its bullet have equal and opposite momentum after firing, but the bullet carries almost all the kinetic energy because energy depends on the square of speed and the bullet is far faster.

How do I calculate impact force from momentum?

Divide the momentum change by the contact time: F_avg = Δp/Δt. A 1,500 kg car going from 20 m/s to rest has Δp = −30,000 N·s; if the front structure crushes over 0.15 s the average force is 200,000 N. The answer depends entirely on the contact time, so estimate it carefully — and remember this gives the average force, not the peak, which is typically several times higher.

What is impulse?

Impulse is force multiplied by the time it acts, and it equals the change in momentum it produces. Its unit, the newton-second, is identical to kg·m/s. The practical value of the concept is that the impulse in a given situation is usually fixed — a moving object has to lose all its momentum to stop — so the only thing you can change is how long you take, and therefore how large the force is.

Why does bending your knees reduce landing forces?

Because it lengthens the time over which your momentum is removed. The impulse is set by your mass and landing speed and cannot be reduced; a stiff-legged landing might take 50 ms while a deep flexed landing takes 300 ms, and the average force falls by a factor of six for the identical impulse. Airbags, crumple zones, crash mats and packaging foam all exploit the same inverse relationship between force and contact time.

Is momentum always conserved?

Yes, for any system with no net external force acting on it. That is the crucial qualifier: if you define your system as just one colliding car, momentum is obviously not conserved, because the other car exerts an external force on it. Define the system as both cars and it is conserved exactly. Friction and gravity are external forces too, so over long timescales they must be included or the system boundary redrawn.

How does a rocket work if momentum is conserved?

Because the rocket and its exhaust form one system with zero total momentum change. Expelling hot gas backwards at high speed gives the gas momentum in one direction, so the rocket gains an equal amount in the other. Nothing external is pushed against, which is why rockets work in vacuum. This is also the case where F = ma fails, since the rocket's mass falls as it burns; the momentum form ΣF = dp/dt handles it correctly.

Why is the impulse bigger when a ball bounces than when it stops?

Because the interaction has to do two jobs: remove the incoming momentum and then supply outgoing momentum in the opposite direction. A 0.145 kg ball arriving at 40 m/s and stopping needs an impulse of 5.8 N·s; the same ball rebounding at 30 m/s needs 0.145 × (−30 − 40) = 10.15 N·s, three quarters more. That is why a bouncing impact is harder on a bat, a racquet or a wall than a dead one.

References

  • Fundamentals of Physics, 10th edition, chapter 9 (Center of Mass and Linear Momentum) — Halliday, Resnick & Walker, Wiley
  • University Physics with Modern Physics, 15th edition, chapter 8 (Momentum, Impulse and Collisions) — Young & Freedman, Pearson
  • Engineering Mechanics: Dynamics, 9th edition, chapter 3 (Impulse and Momentum) — Meriam, Kraige & Bolton, Wiley